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Convert your 2D harsh digital DAW into a 3D Warm Analog Console !


Despite the digital revolution in the pro audio industry, many of today's top albums are still mixed on analog consoles. Mixing into an analog desk just sounds better. Everything sits better in the mix, there is more weight to the bottom, and the overall sound is more three dimensional.
Analog devices produce electrical artifacts that affect frequency response, add harmonics, cause signal clipping and increase noise. These artifacts, which audio engineers often consider the character of a particular device, result from a combination of factors such as component grade, technology type (i.e. vacuum tubes, ICs, transistors), power supply specifications, equipment casing and other variables.
Depending on the circuit characteristics, input signal frequency response varies. Some circuits cut frequencies, others boost them. This behavior is part of the overall device character and should not be confused with user adjustable EQ.
Total harmonic distortion (THD) is based on the levels of the odd and even harmonics of an input signal, usually at a level much lower than the fundamental level. THD balance and decay are circuit dependent, and thus differ from device to device.
CrossTalk and Noise are two elements which every designer tends to avoid to not affect the audio quality. Since in the analog world they can't be avoided, fortunately in digital domain with Volterra Technology we have reduced the noise at less of -120dBfs and completely avoided CrossTalk during the sampling.
The result is an ideal full quality sound from a perfect working condition hardware.






We have recreated these non linearity characteristics into these libraries programs by sampling consoles in perfect working conditions. You can emulate a console into the DAW which will become more alive with the classic vibe of a real desk and you may notice that your mixes take on a subtle enhancement in punch, glue, and dimension.


Every console stage has been sampled separately so you can build your console with every single circuit and his sound: line input, mic. input, groups bus, send-returns, stereo mix bus and panner.


Interesting eBook for Music Production with an interview about my thoughts on Console sound


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